Tips & Tricks: Make your simulation look good in Newton 4

Val from Motion Boutique shares its tips & tricks for improving the look of your simulation in Newton 4.

00:19 Tips #1 : Add Gravity. Depending on what you are trying to do, adding gravity is a good option. Try to set it to 30.

00:28 Tips #2 : Increase Sub-Steps. Because adding gravity might make your objects move faster, it’s important to increase the  Sub-Steps so the simulation will look ok. 10 is a good value to begin with.

00:37 Tips #3 : Collision Tolerance. You might need to reduce the gap between objects when they are colliding. Try a value between 10 and 25.

00:44 Tips #4 : Use the Randomizer. This is one of the most important features of Newton. This will give random parameters value to each object just like in nature. Begin by randomizing the density between 1 and 3. Randomize values for friction between 0.1 and 1. For bounciness between 0.1 and 0.7. 

01:18 Tips #5 : Add some Velocity. Depending on your scene, you may want to add angular and initial velocities to your objects using the Randomizer. Here, we set the Angular velocity between -2 and 2 and the Initial velocity between 1 and 5. This will give a little anticipation to our objects.

01:46 Tips #6 : The Gravity Scale will change how gravity will influence each object. Again, use the Randomizer to set those values between 0.8 and 1.2

02:06 Tips #7 : Give some Depth using the Collision Tolerance so all objects won’t stack on each other. This will give more relief to your simulation.

02:23 Tips #8 : Desync your layers using Rift :

03:09 Tips #9 : More depth! KindaSorta :

Oh and one last tip! Use the Linear and Angular Damping: this will avoid objects to move or rotate indefinitely. I would recommend setting 0.3 for Linear Damping and 1 for Angular Damping.