In this tutorial, I’ll show you how to create physically accurate ropes as we make use of the new “Joints” option in Newton 2. We will be testing out various physical parameters for different objects and we’ll solve the different problems that may pop up during the simulation. So fire up After Effects and let’s get started!
This is an introduction to the new features of Newton 2. Newton is a 2D physics simulator that allows users to apply various simulations like gravity, collision, and bounce to their layers in After Effects. We’re going to work through a few scenarios to see how to set up and execute a simulation.
This tutorial covers a few basic techniques for using Newton which I learned while animating the cutscenes for the game BattleBlock Theater.
This tutorial covers:
-Creating masks to serve as “ball and socket” joints.
-Throwing objects in Newton using kinematic layers.
-Using masks to add physics simulations to overlapping layers.
-Basics for using joints in Newton 2
Just a very quick test of the Newton plugin from www.motionboutique.com. Pinball machine knocked up quickly in Illustrator and pasted on to an After Effects layer. Motion of the ball generated entirely automatically by Newton. Flippers originally flipping away throughout via expressions, tweaked by hand afterwards to match the collisions.