Category Archives: Tutorial

Create Soft body using Newton2 and Connect Layers.

Some more experimentations on creating soft body using Newton2 and Connect Layers….

Inspired by the work of Lok Fu, we conducted some tests to create soft bodies using Connect Layers (for another technique that makes use of the puppet tool, see the tutorial from ‘Tercel’).

 

The final product:

music : Robgroove – Mashed up walking home in the dark // www.RobGroove.com

You can download the AEP (CS6 and above) and Newton2 settings file
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The basic idea is to create the outline of the soft body with simple objects (e.g., box, circle), and connect them with soft joints.
Make sure that the anchor point of these objects are layer-centered.
We set up different joint rigs in Newton that create different behaviors for the soft bodies.

The first circle behaves like a bubble. We created a circular chain of distance and piston joints.

newton_-_soft_bodies_-_circle

The second one resembles to a soft ball. We used a circular chain of pivot joints, and distance joints as spokes.

newton_-_soft_bodies_-_spokes

And don’t forget to rise the Sub-steps value in the Solver panel to produces a more accurate simulation!

Newton_-_soft_bodies_-_substeps

Finally, the key is to activate the “closed” rope feature in Connect Layers.

connect_layers_options

Newton_-_soft_bodies_-_rope

Newton tutorial : Design by Apple

Newton tutorial : Design by Apple

Here’s a great tutorial by Lloyd from aescripts that shows how to use Newton to create the physics simulation sections of the “Designed by Apple” spot created by Buck.

The very interesting part is that Lloyd use AEmatic body type to define a certain type of animation but with a kind of physics inside. Pretty cool. Thanks Lloyd!

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