Category Archives: Tutorial

Tutorial: Textless effect

Remember the amazing “Textless” short by Gareth Smith & Jenny Lee?
Well, here’s our own tutorial that recreates the workflow to achieve this amazing effect where the content of a sign is falling drove by physics.
We are going to use Adobe After Effects, Mocha AE to track the sign and Newton3 for the physic simulation. Adobe Illustrator to vectorize the artwork and Adobe Photoshop to clean up the sign using the content aware tool.
That’s a lot of tools for an amazing result. But don’t worry, everything is going to be quite easy to do.

“Textless” by Gareth Smith & Jenny

If you need more in depth about the tracking with Mocha AE, check the great tutorial of Mark Christiansen at School Of Motion:

Get Newton for Adobe After Effects: https://aescripts.com/newton/

Link to the video used in this tutorial .

Get Rift for Adobe After Effects: https://aescripts.com/rift/

Music: Otis McDonald.

Want to ask something? Contact us!

Tutorial: Fill-Mix-Flush using Newton3

Here’s a new tutorial for Newton3, the physics engine for Adobe After Effects!

In this classic case of animation which uses physics intensely, you’ll learn how to fill a shape, turn it to a washing machine then drain it.
Import animated objects into Newton3.
Add and remove objects from your simulation.
Fine tweak your simulation to get the best result!
We’ll also show you how to use our tool Solidity to colorize hundreds of objects easily!

Get Newton3 and Solidity (part of the set “LayerGenerator”) !

Want to ask something? Contact us!

Interview(s)!

Our friends from Motion Café invited us on their show to talk about our history, our products and do some demos. Finally, we had so much to say that we did 2 shows!
In the first we talked a lot about our history and Newton. Valentin was able to come back to the genesis of this product, show a little moment of history with the first video made with it and also the first version of our tool. We also have show more technical things as well as tips.

(Video is in french but you can use the subtitles option to translate it)

In the second show, we came back to Newton and in particular to the (new) skater’s setup. We then talked about Pastiche and LayerGenerator with new features, and we ended with a little tour of ConnectLayersPRO!

You can find these videos on the Motion Café Youtube channel.

Tutorial: Create a flock of birds

Sara contacted us asking if Pastiche for Adobe After Effects would be able to create a flock of birds in order to form a final logo.

And here’s our answer… 🙂

We’ll show you step by step how to setup this project to quickly get a result. Remember, those are not particules but individual layers! Everything is keyframed by our tools Pastiche! We’ll also us LayerGenerators

Get Pastiche and LayerGenerators: aescripts.com/pastiche

Want to ask something? Contact us!

Another exemple of a flock of birds using Pastiche.

Tutorial : Balloons with Newton2

Tutorial : Balloons with Newton2

The final product:

Music: “Against My Will” by The Fisherman

You can download the AEP with Newton2’s settings (CS6 and above) here.

In this example, I wanted to illustrate the Gravity Scale feature in Newton2, and how we can use it to simulate flying balloons that interact with their environment.
Gravity Scale allows you to set a custom gravity per body.
I’ve used Connect Layers to represent the ropes attached to the balloons.

There’s no “Flying in the air” option in Newton, but you can somehow make objects fly if you use a negative Gravity Scale value!

balloons gravity scale

You need to tweak some parameters to make it look correct: for instance, balloons have lower density and higher bounciness coefficient. I’ve also increased the Linear Damping value to fake air resistance.

balloons_settings

To add a sense of depth in the animation, I’ve used the Collision Group feature: the pink and green balloons collide with each other, but ignore the orange balloon. The little squares that simulate the ropes can only collide with the walls.

balloons_cg

I’ve animated the hand graphics using AE’s Motion Sketch. I wanted the ropes to start from a unique point, but animated freely when the hand releases them. I’ve simply parented the start point of 2 ropes to the animated one. Then in Newton, I’ve chosen the Kinematic body type for all start points. At the end of keyframes animation, when bodies become dynamic, ropes move independently!

balloons_parenting

Creating the ropes was made easy by the use of the Rope feature of Connect Layers. You just need to select the reference objects, and hit Rope.

balloons Connect Layers

 

One common mistake is to forget to place the anchor point of your objects to the desire place, where the rope must pass through. You usually think about this after creating the keyframes in Newton. To solve this, create a null object, place it appropriately, and parent it to the reference object. Then choose the null instead of the reference object for creating the rope.

balloons null connect layers

Download test scene

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3Balloons

Download

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Create Soft body using Newton2 and Connect Layers.

Some more experimentations on creating soft body using Newton2 and Connect Layers….

Inspired by the work of Lok Fu, we conducted some tests to create soft bodies using Connect Layers (for another technique that makes use of the puppet tool, see the tutorial from ‘Tercel’).

 

The final product:

music : Robgroove – Mashed up walking home in the dark // www.RobGroove.com

You can download the AEP (CS6 and above) and Newton2 settings file

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Newton2 Soft Bodies demo aep

Download

The basic idea is to create the outline of the soft body with simple objects (e.g., box, circle), and connect them with soft joints.
Make sure that the anchor point of these objects are layer-centered.
We set up different joint rigs in Newton that create different behaviors for the soft bodies.

The first circle behaves like a bubble. We created a circular chain of distance and piston joints.

newton_-_soft_bodies_-_circle

The second one resembles to a soft ball. We used a circular chain of pivot joints, and distance joints as spokes.

newton_-_soft_bodies_-_spokes

And don’t forget to rise the Sub-steps value in the Solver panel to produces a more accurate simulation!

Newton_-_soft_bodies_-_substeps

Finally, the key is to activate the “closed” rope feature in Connect Layers.

connect_layers_options

Newton_-_soft_bodies_-_rope

Newton tutorial : Design by Apple

Newton tutorial : Design by Apple

Here’s a great tutorial by Lloyd from aescripts that shows how to use Newton to create the physics simulation sections of the “Designed by Apple” spot created by Buck.

The very interesting part is that Lloyd use AEmatic body type to define a certain type of animation but with a kind of physics inside. Pretty cool. Thanks Lloyd!

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